Monday, October 19, 2009
Character Cutbacks
First off, to everyone following this blog, thank you. Second we will NOT release the final six characters. Reasons for this is that balancing will be a time consuming process, and it helps production for the game go faster. But do not fret, we will make a revision of the game in the future once it drops for purchase. The final six will make their appearance in that version of Dead Plasma. Our roster has been cut down to ten, so the characters confirmed here make up the final roster. I'm excited for the game's progress right now, as we hope to produce a demo soon.
Labels:
Character,
Dead Plasma,
Ninja Gate Studios,
XNA
Saturday, October 3, 2009
Loving the scenery
Hey everyone!!
Production of the game is going a little smoothly. As we try to hash out the final six, I have an announcement to make. We have a new team member. He is our level designer named Jeff Brown. Right now he's doing the backgrounds for the game. NGS welcomes him to the team. as this post concludes we will leave you with a tidbit he has whipped up for us.
Labels:
Dead Plasma,
Jeff Brown,
Ninja Gate Studios,
Videogame,
XNA
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